• You probably know that GW is placed in a fantasy realm, charges no monthly fees, and makes use of large-scale instancing.

    The modern crop of successful RPGs all have fantastic graphics, and GW is definitely no exception. Combat, light, and water effects are everything you could ask for, and you're going to find yourself pausing to appreciate the vista in regions as you wander Tyria. Character models are remarkably attractive and the animation is well executed.

    Although the landscapes are gorgeous, your exploration through them is pretty restricted. You can never fall or jump off a bridge, and you are effectively rail-roaded to your goal by unseen walls.

    The GUI has improved considerably since beta. Windows and shortcut bars can be shifted and adjusted quite easily. You might also draw on the mini-map; a nice functionality that allows party organization. It may be sweet if you could see your party members energy (or mana) in the party window instead of merely their hit points. The combat log has also vanished.

    In regards to game controls, they're not perfect but they are simple enough to get used to. I unselected the option to move by mouse because a left click is also used to select and hit monsters. By default, if you attempt to highlight an enemy with the mouse and hit wide, you will run to the position you clicked, which may become quite irritating. I was disappointed to see that there is at the moment no way to fully customize mouse controls. You could have to adjust with the options for a time to find a setup you're familiar with.

    GW does utilise collision detection, so you can't simply dash right through other players while in the play regions. This makes making a blockade around your party's healer, for example, a useful choice. Regrettably, when you engage you also automatically position yourself within range, so if your enemy moves you tend to end up chasing them around.

    Character Creation

    Humans are the sole playable race in GW, so the significant path you have to make is which profession (or class) to play. There are a half dozen classes, from which you get to choose a primary and a secondary profession. It's worth some consideration because you are only limited to a total of 4 PCs.

    Character customization is a tad limited. If you don't go the goth-like Necromancer route, you're only going to wind up looking like a glamourmodel.

    One of the most interesting things regarding creating a character in GW is that you are presented with the choice to begin with a character that is immediately at the level cap (20) which can merely take part in PvP arenas. Your ulterior choice is to begin at the bottom with a roleplaying character and advance through the game's PvE (player versus environment) stuff.

    In many ways, GW mixes the epic simple adventures of single-player RPGs with a simply accessible online community. Towns serve as lobbies and marketplaces where you can greet other players, vanquish your loot, and gather a party, which can then navigate their own reflection of Tyria. You can hearthstone instantly to a town at any time by selecting it on the world map. There are no single shards or servers, so it is a truly massive game and playing with people from other countries is readily accomplished.

    Be sure to check out guild wars gold and find a suitable quantity. If you follow instructions for your gw gold, then your order will be placed quickly and easily. Reputable, professional and reliable.

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